Johnny Smith John is a 75-year-old retired carpenter who still enjoys hikes in national parks and riding his Harley-Davidson. He looks forward to the local club raffle and a catch up with the boys on a Thursday evening. He also enjoys playing bingo, listening to local radio and watching old western movies with his wife Jill. As he gets older and has to visit the hospital more often, he prefers quick and efficient health care with simple, bold instructions and hospital signs. He aims to enjoy the rest of his life traveling a little and spending time with family, expecially his grandchildren.
Location: Hobart
Toaster Usage: Unfortunately Johnny has never used a fancy new electric toaster
Computer/Internet Usage: PC, Occasionally browsers the internet with the help of his grandchildren
Computer Skill: Novice User. Finds things too complicated on the computer to use. Has an email but doesn't know how to use it properly.
Instructional Design is seen as a instructional tool that helps facilitate learning in the most effective way. The process is done by testing theories of learning and at times, may only take place in student-only, teacher-led or community-based settings. There are many instructional design models but many are based on the ADDIE model with the phases analysis, design, development, implementation, and evaluation.
Analyze - In the analysis phase, instructional problem is clarified, the instructional goals and objectives are established and the learning environment and learner's existing knowledge and skills are identified.
Design - The design phase deals with learning objectives, assessment instruments, exercises, content, subject matter analysis, lesson planning and media selection. The design phase should be systematic and specific. Systematic means a logical, orderly method of identifying, developing and evaluating a set of planned strategies targeted for attaining the project's goals
Develop - The development phase is where the developers create and assemble the content assets that were created in the design phase. Programmers work to develop and/or integrate technologies
Implement - During the implementation phase, a procedure for training the facilitators and the learners is developed. The facilitators' training should cover the course curriculum, learning outcomes, method of delivery, and testing procedures
Evaluate - The evaluation phase consists of two parts: formative and summative. Formative evaluation is present in each stage of the ADDIE process.
Information design began as a subset of, graphic design and is often taught as part of a graphic design course. One of the first uses of the term was by London graphic design consultancy, Pentagram, who used the term in the 1970s to mean graphic design, as distinct from product or other kinds of design.
Information designers are able to cater to a very broad audience, for example, public signs in airports and even road signs. They may also cater to very specific ones such as telephone bills that are personalized for individual customers. Information design projects often seek to create or reinforce trust in users of design products. Examples of such products are medicine packaging inserts, operational instructions for industrial, and information for emergencies. It is very important that these information designs are as clear so that readers are able to understand, trust and are motivated by the product.
What is Interactive Design? To put it simply, it's a system or product that allows its users to interact with them. These systems and products that allow interactivity range from mobile devices (mobile computers, hand-held game consoles, media players etc...) , electronic devices and software. Though in most cases the technology behind these products and systems are very complex for its intended users and audiences. Even though it is made up of very complex technology, Interactive Design aims to decrease frustration amongst users and instead increase users productivity and satisfaction. It also aims to create an easier learning curve for its users.
Web 2.0 is the new and improved, second generation of web development and design. When Web 1.0 was first introduced it barely had any interactivity with its users. Web 2.0 concepts have led to the development and evolution of web based communities, hosted services, and applications; such as social networking sites (Facebook, Myspace etc...) , video sharing sites (Youtube, Veoh ), wikipedia and blogs. Although the term suggests a new version of the World Wide Web, it does not refer to an update to any technical specifications, but rather to changes in the ways software developers, and end-users utilize the Web.
According to Tim O'Riley:
"Web 2.0 os the business revolution in the computer industry caused by the move to the Internet as a platform, and an attempt to understand the rules for success on that new platform."
I am currently a 3rd year student at University of Western Sydney, studying Bachelor of Design (Visual Communications. I'm majoring in Illustration but I also have a passion for typography and web design. In the near future I hope that I will have the opportunity to work in either publications or in web design.
The purpose of this blog is to help increase the understanding and knowledge of today's different design topics and medium. As I am an Interactive Design student, I hope this blog will be able to provide a clear understanding of each topic that is discussed on this blog.